Version: 1.0
Author: modern algebra, Pacman
Date: January 30th, 2012
- <Version 1.0> 2012.01.30 – Original Release
- I’ll take any suggestions
- And update this script accordingly to the original VX script
This script was ported from MA’s VX script, so I basically stole the description from there 
This script allows you to make skills for enemies where they can summon or call additional enemies to the battlefield. This is NOT a summon skill that can be used by actors – it can ONLY be used by enemies.
- Allows you to create skills that allow enemies to summon extra enemies to the battlefield
- Fairly easy to configure with lots of options for use.
- Can make the same skill summon different kinds of enemies.

Please see the header for instructions on how to use.
Don’t worry about the Japanese characters, ignore them. They don’t really mean anything.
http://pastebin.com/wRF20Nqn
- modern algebra
- Pacman
- Skies of Arcadia, for the idea (according to modern algebra)
Just post here or post or PM me.
No issues found yet, but I suspect it won’t work with Custom Battle Systems.
I didn’t feel it necessary. You can get the VX version demo here, it works exactly the same way.
This was a pretty easy port, but not as easy as I anticipated. I still have to figure out how the damn Scene classes work (Ace changed a lot).
Free for use in non-commercial projects, with credit. For commercial projects (seriously?) contact me.








I am not sure what I am doing wrong as I don’t seem to get it work.
I also seem to get an error from line 100. class Game_Enemy < Game_Battler
Hey! I think I encountered a slight bug with this script, not sure.
Basically, if the monster which summoned the creature dies first, and the summon is still out,
the game freezes.
I’m utilizing Yanfly Battle Engine, not sure if that’s the cause, didn’t seem to be after I tried.
Thanks!
Using Yanfly Battle System and Yami Symphony.
After killing the first summon, if you kill other summons they remain on the screen.