Neo Gauge Ultimate Ace
Version: 1.1a
Author: Pacman, Woratana
Date: February 21st, 2012
Version History

  • <Version 1.1a> 2012.02.21 – Fixed a glaring typo.
  • <Version 1.1> 2012.02.05 – Fixed large bug
  • <Version 1.0> 2012.02.04 – Original Release
Planned Future Versions
  • Adding options to differ the stat gauges.
  • Anything else suggested.
Description

This script changes the way gauges are drawn. This script supports drawing gauges horizontally and vertically, uses a 3-colour gradient, has a very simple setup and two brilliant methods to change the bitmap. Note that much of this work is Woratana’s, you should credit him the same as (if not more than) me. I do not claim writing this script entirely, I edited the VX version a while back, and this is the VXA port of that.

Features
  • New, better-looking gauges.
  • Options to change the gauges’ colours.
  • Options to alter the position and style of the gauges.
  • Choose which gauges are drawn neo-style.
Screenshots


In this screenshot, Change TP Display is also used.
Instructions

Paste above main, follow instructions in script header. Instructions on configuration begin at line 17 and end at line 79.

Script

Get it at Pastebin.

Credit

  • Pacman
  • Woratana
Thanks
  • Xiie (Rin, Reisen, whatever) and EvilEagles (Kuku) for feedback
  • Yami for harshly reporting an error.
Support

Just reply here, or at RMRK. Or PM me if your problem is embarrassing.

Known Compatibility Issues

I overwrote 4 methods in Window_Base. I made 2 new methods in Bitmap and several (err… eight?) in Game_Battler. If you stumble across any errors, please let me know.

Demo

I don’t think it’s really necessary.

Author’s Notes

I didn’t contact Woratana about this, which was rude of me. If he expresses any concern with this, I will take it down, but I doubt that will happen.

Restrictions

Free for use with credit in non-commercial projects. For commercial projects, contact me and I’ll get back to you.

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