Item Cap
Version: 2.3
Author: Pacman
Date: December 29th, 2011
Version History

  • <Version 2.3> 2011.12.29 – Draws item names more efficiently.
  • <Version 2.2> 2011.11.06 – ‘No crashing’ feature now extended.
  • <Version 2.1> 2011.09.21 – Now features a ‘no crashing’ feature.
  • <Version 2.0> 2011.09.19 – Rewritten.
  • <Version 1.1> 2011.08.20 – Allowed for types of items not to have their cap drawn.
  • <Version 1.0> 2011.08.15 – Original Release
Planned Future Versions
  • Adding an optional global cap to the existing system.
  • I’M BORED AND HAVE NO IDEAS! SUGGEST SOMETHING!
Description

There are quite a few scripts that serve a similar purpose to this one, but to my knowledge this is the only one that does this specifically: gives each item, weapon or armor it’s own possession cap, that is displayed in shop, equip and item screens. You can also set (and change in-game) the maximum amount of gold attainable. You can also now set certain items to not have their cap drawn in the windows.

Features
  • Notebox tag for setting individual item caps on each item
  • Notebox tag for not drawing the item’s cap in windows
  • Altering limit on gold, also changeable in-game
  • Displays item cap in item (battle), equip and shop scenes
  • You can set which types of items (items, weapons and armors) have their cap displayed in the inventory scenes
Instructions

See script header.

Script

Credit

  • Pacman
Thanks
  • Rgangsta, for the request
  • Xzygon for reporting a kind of bug
  • Scalinger2, for suggesting something
  • Mog, I used his similar XP script as guidance
Support

Contact me either here or at rmrk.net.

Known Compatibility Issues

I overwrote some methods, but I don’t know if that was avoidable. Paste at the top of your script list for improved compatibility. If you discover an issue, post it here.

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